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Comment by Pedro Ribeiro on Is there a limit for how many Stored Named Attributes you can have in a geometry node or receive in a material?

@MarkusvonBroady It's 14 you're right. I thought your .blend file was glitching or smt haha 😅sorry... because I wasn't able to reproduce it in my way. I couldn't comprehend how mine was different - yours was connected directly to the surface output, and mine had just a simple shader and mapping before (not affecting the logic of the GN attributes) -, but now that you say it could be a UVMap or smt else that made a lot of sense, and I went to do more tests. [1] (...)

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