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Do duplicates of the "Group input" on Geometry Nodes waste memory?

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I started using geo nodes recently and sometimes the "Group input - geometry" is so far away and there are so many overlapping connections... I don't know if doing that makes any noticeable difference in performance. Does anybody know if this is memory wise inefficient (like if Blender has to now individually process the geometry the same number of times as the number of node copies or if all just a light referencing or something like that)? Thanks!


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